In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming abandonware. Such source code is often released under varying (free and non-free, commercial and non-commercial) software licenses to the games' communities or the public; artwork and data are often released under a different license than the source code, as the copyright situation is different or more complicated. The source code may be pushed by the developers to public repositories (e.g. SourceForge or GitHub), or given to selected game community members, or sold with the game, or become available by other means. The game may be written in an interpreted language such as BASIC or Python, and distributed as raw source code without being compiled; early software was often distributed in text form, as in the book BASIC Computer Games. In some cases when a game's source code is not available by other means, the game's community "reconstructs" source code from compiled binary files through time-demanding reverse engineering techniques.
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On 13 September 2007,[14] on the back of India's victory at the 2007 T20 World Cup,[15] BCCI announced a franchise-based Twenty20 cricket competition called Indian Premier League. The first season was slated to start in April 2008, in a "high-profile ceremony" in New Delhi. BCCI vice-president Lalit Modi, who spearheaded the IPL effort, spelled out the details of the tournament including its format, the prize money, franchise revenue system and squad composition rules. It was also revealed that the IPL would be run by a seven-man governing council composed of former India players and BCCI officials and that the top two teams of the IPL would qualify for that year's Champions League Twenty20. Modi also clarified that they had been working on the idea for two years and that the IPL was not started as a "knee-jerk reaction" to the ICL.[14] The league's format was similar to that of the Premier League of England and the NBA in the United States.[13]
Hack-a-Shaq is a basketball defensive strategy used in the National Basketball Association (NBA) that involves committing intentional fouls (originally a clock management strategy) for the purpose of lowering opponents' scoring. The strategy was originally adapted by Dallas Mavericks coach Don Nelson, who directed players to commit personal fouls throughout the game against selected opponents who shot free throws poorly.
Intentional fouling every time the opponents get the ball was an innovation of Don Nelson in the late 1990s as coach of the Dallas Mavericks. He theorized that, if the opponents played an especially bad free throw shooter, intentionally fouling him might hold down his team's points per possession, compared to a conventional defense against them. Nelson used the strategy throughout the game, when the late-game penalties for off-the-ball fouls did not apply, such as the ball being given back to the fouled team.
Nelson used the strategy again in 1999, this time against Shaquille O'Neal, a career 52% free throw shooter.[11] Other NBA coaches also did so to defend against O'Neal.[12] So, even though it had been first used two years earlier against Rodman, the strategy became known for its use against O'Neal.
The Hack-a-Shaq strategy is most effective against a player who shoots free throws poorly, but who is so effective in other areas that the coach is reluctant to simply remove them from the game. Few players other than O'Neal meet those criteria.
During the 2015 NBA Playoffs, Howard, then with the Houston Rockets, was again targeted often by opponents, particularly during round 2 against the Los Angeles Clippers. During Game 2, Howard shot 21 (converting 8) out of the 64 free throws for the Rockets.[33] In turn, the Rockets targeted DeAndre Jordan, who had been victim of "Hack-a-Jordan" or "Hack-a-DJ" since 2014,[34][35] and in particular was fouled five times in two minutes during the previous playoff round against the San Antonio Spurs.[36] In Game 4, Jordan broke O'Neal's record for most free throw attempts in a half game with 28.[37]
Many coaches have heeded these criticisms and doubted the effectiveness of the strategy in minimizing scoring. One imponderable is the effect on the psychology of the player fouled deliberately on the belief that he will not make his free throws. Some believe that frequently sending O'Neal to the foul line risked putting him "into a rhythm" and temporarily making him a better shooter.[44] 2ff7e9595c
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